Usually, functions will not be declared as "global". QUESTION: Can a global function be called like a non-global function? A global function cannot be called like a non-global function (on a variable, which is what I assume you were asking). QUESTION: If I import a script with a global function that shares the name of a non-global function in my script, what do I have to do to call the local version? If, for example, I import two scripts with a global function called "SumTwo", then I'd have to call the function as though it weren't imported. Importing " Math", for example, is very common.Įven if you're importing a script, however, if there is any ambiguity in the name of a function then you need to be explicit about its location. This is very useful if you call a lot of global functions from a certain script within your script. SumTwo ( 1, 2 ) Import ExampleLibraryīy using the " Import" keyword, you can make all global functions defined in a script easily accessible in another script. There are two ways in which you can do this: int Three = ExampleLibrary. For global functions, this means specifying the script in which they were declared. In order for the compiler to recognise the function, you need to specify its location. Calling a global function in the same script as its declaration is very simple: int Three = SumTwo ( 1, 2 )Ĭalling a global function that was declared in a different script is slightly more complicated, but only slightly. Global functions are easy to call because, unlike regular functions, they don't need to be called on an in-game object. Int Function SumTwo ( int a, int b ) global Return (a + b ) EndFunction These functions can be identified by the use of the keyword "global" in their declaration.
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The easiest types of functions to call are global functions. 28 th October 2014 Accessing External Functions and Properties in Papyrus Global Functions